Full Version : Orochimaru
narutoninja0 >>Event Character History and stats >>Orochimaru


<< Prev | Next >>

Uchiha Sasuke- 06-16-2007
Name: Orochimaru
Rank: Otokage
Life:4000
Chakra:4000

Village Skills-

3rds ring -all skills cost hafe the Chakra cost

LEAF SKILLS


Item Pouch Master level (These require no chakra)
20-Throw Kunai Knife (50 damage)
20-Throw Shuriken (50 damage)
-20-Throw Needle (75 damage)
10-Throw Exploding Tag (100 damage)
10-Smoke Bomb (esp)

Taijutsu
-Iron Fist Style (25 chakra) 50 damage
-Leaf Spinning Wind (25 chakra) 50 damage
--Match Punch (50 chakra) 100 damage
--Match Kick (50 chakra) 125 damage
---Lotus (75 chakra) 150 damage

Genjutsu
-Clone skill (25 chakra) (esp)

Ninjutsu
-Substitution skill (25 chakra) (esp)
--Fire Element: Phoenix Flower (requires 3 kunai) (50 chakra) 100 damage
--Fire Element: Fire Dragon Missle (100 chakra) 100 damage, Multi-hit
---Fire Element: Grand Fireball (100 chakra) 200 damage
---Body Freeze skill (100 chakra) Stop multi-opponent for one post

Masteries-

Chakra Mastery: All Chakra Based Techniques cost 10 less chakra.


Sharp Sight: The user gets the ability to throw 2 or more weapons at once, making a Single hit item, a multi-hit item.


Genius: User gains the ability to avoid 1 skill every 4 posts. Not including unavoidable techniques, Confusing techniques, or can't avoid techniques.

Inhibited Reaction: User avoids one Taijutsu without taking a attack from his/her turn. Can be used in a chain in 1 turn. Can only be used every 3 turns.


Concentration: Chakra-Based Techniques cost 10 less chakra (Minimum of 10 chakra must always be paid however).


Prodigy: Allows you to purchase an additional S rank jutsu. This can be purchased more then once to increase S rank jutsu capacity.


Clear Mind: Avoid one skill that confuses you. The skill cant be unavoidable and the skill must specifically say confuse in the text. Once every 4 turns this may be used.

Keen Senses: Avoid all throwing items from the opponents last post. Can only be used once per battle. And cant avoid exploding tags.


One-Handed Jutsus: User can throw items while summoning a Jutsu to attack at the same time. If the User gets interrupted, the Opponent still takes the damage from the Items that were thrown. This can only be used with Ninjutsu and Genjutsu!, also while using a item.


Second Wind: Upon reaching 0 health, user regains 1Hp, but only once per battle.


Gather: You can gather the weapons, by how many ranks you have in this skill. And this will be provided you're near where they landed or bounced to and they must be your own weapons. This is done during the Response Phase.


Genjutsu Sharper: For every rank in this skill, status effects inflicted by Genjutsu will last one post longer. This will not allow you to break the maximum post duration of any status effect. Max. Post: 3



Elemental Sharper: All elemental skills will do 10 more life damage


Ninjutsu Mastery: Ninjutsu of your home village element will do an extra +50 damage. This is inclusive of modifiers.


Chakra Taps: When your chakra hits zero or less automatically be refueled with 25 chakra. You cant use this 25 chakra as apart of the skill that drained your chakra.

Extreme Will: Your chakra far exceeds simple will. You can continue to fight using your HP in place of your Chakra, once your Chakra reaches 0. You may only use Ninjutsu and Genjutsu techniques during these posts and all skills will cost an additional 100 chakra. When the skill expires you immediately pass out (or worse, at Kage discretion) regardless of any other skill you may have. This is your "last wind."

Prison Master: Prison/capturing jutsu jutsu you control now cant be avoid by clones.

Extreme Endurance : Your strength far exceeds simple endurance. For a number of posts equal to your rank in this skill, you can continue to fight using your HP in place of your Chakra, once your chakra reaches 0. You may only use Taijutsu techniques during these posts, and when the skill expires you immediately pass out (or worse, at Kage discretion) regardless of any other skill you may have. This is your "last wind."

---------------------------------------------------------------------------------------------
Bloodline-

Wax Manipulation; Wax BattleFeild (200 Chakra) Completly Unavoidable makes it a one on one battle with the first person to post in this thread

Wax Heritage; Shadow Hawk Sheild (100 chakra) blocks all attacs from last post even unavoidable -twice per battle-

Wax Heritage; Wax Sword (0 Chakra) enables user to use Wax Sword attacks Can't inturpt

Wax Heritage; Shadow Mending (400 Chakra) Mult-hit 500 damage Unavoidable -twice per battle- deals 200 Posion damage

Wax Heritage; Wax Arm Sheild (50 Chakra) Blocks all attacks from opponets last post (excluding unavoidable)

Wax Heritage; Heaven Style; Heavens Binding (100 Chakra) Unavodiable capture opponet -three times per battle-

Wax Heritage; Shadow hawk one thousand Birds (800 Chakra) Mult-hit 1000 damage Unavoidable -once per battle-

Wax Heritage; Hell style; Hells gates (100 Chakra) blocks all attacks even unavoidbales -twice per battle-

and this
http://narutoninja0.30.forumer.com/index.php?showtopic=3175

(kage1 u do this)
---------------------------------------------------------------------------------------------
Lifetime-

Swordsman

Genin Level

Swing Sword (no Chakra needed) 200 damage

Slice (50 Chakra) 100 damage Can't avoid by clone

Chuunin Level

Shread (150 Chakra) 300 damage

Slice n' Dice (200 Chakra) 300 damage Can't block

Swordsmen Spirit (200 Chakra) Blocks one unavoidable (excluding Genjutsu) -once per battle- Can't inturpt

Jounin Level

Channled Slice (150 Chakra) 300 damage Unavoidable- once per battle-

Vertical Slice (100 Chakra) 200 damage Cannot avoid

SWORD-

Sword of Kusanagi; Orochimaru’s Sword
Ryo Cost: 2000
Qty: 3

-Hidden Draw (25 Chakra) 50 Damage. Cannot Block, If used for the first skill of your sword. Increase its damage by 200.
-Tongue Slash (50 Chakra) 100 Damage. Cannot Avoid/Block

Chuunin Skills:
-Snake Wave (100 Chakra) 200 Damage. Multi-Hit. Stop opponent 1 turn. Cannot Interrupt.
-Piercing Venom (150 Chakra) 250 Damage. 50 Damage for the next 4 turns. Cannot Avoid/Interrupt.

Jounin Skills:
-Dance of Cobras (200 Chakra) 300 Damage. 50 Damage for the next 4 turns. Cannot Avoid/Interrupt.
-Grass Cutter (250 Chakra) 500 Damage. 50 Chakra damage for the next 3 turns. Unavoidable. Twice per battle.

---------------------------------------------------------------------------------------------
SUMMONING

Sommoning Snake Contract Cost: 250 bloodpoints



(First Sommon)
Borrower Snake (400 chakra) 200 Life; 500 Chakra; Enables the Borrower Snake's Techniques.
-Barrow (XXX chakra) Avoid any Ninjutsu except Earth Ninjutsu. Can't be interrupted. requires 25 more chakra than the opponent''s attack barrow.
--Jab (250 chakra) 325 life damage, can't interrupt or block.
---Tail Sweep (300 chakra) 400 life damage, can't interrupt. or block

(Second Sommon) to get to this level you must post 200 times (or pay 2000 ryo)
Poison Snake (625 chakra) 350 life; 650 chakra; Enables the Poison Snake Techniques.
-Spit Poison (200 chakra) 200 life damage, for the next 2 turns the opponent loses 50 life damage; can't interrupt, or avoid.
--Tail Sweep (400 chakra) 550 life damage, can't interrupt. or block
---Inject Venom (300 chakra) 400 life damage, for the rest of the battle opponent loses 50 life damage because of posion; can't interrupt or avoid.

(Final Sommon) to get to this level you must post 300 times (or pay 3000 ryo)
Snake King (850 chakra) 400 life; 800 chakra; Enables the Snake King Techniques.
-Spit Venom (300 chakra) 400 life damage, can't interrupt, block, or avoid.
--Barrow (200 chakra) Avoid any Technique, except unavoidable ones.
---Suffocate (300 chakra) Capture opponent for 1 turn, 500 life damage. Can't interrupt or block.
----Continue Suffocating (100 chakra) Continue Suffocating, 100 life damage. Can't block or interrupt.


---------------------------------------------------------------------------------------------

New Ninjutsu-


CHIDORI

- Chidori (200 Chakra) 300 damage

- Perfected Chidori (250 Chakra) 350 damage Can't avoid by Clone

- Kakashi's Chidori (200 Chakra) 400 damage Can't avoid by Clone
- Sasuke's Chidori (300 Chakra) 500 Damage Can't avoid by Clone (Can't inturpt)

- Chidori Nashikia (400 Chakra) 500 damage (Can't be Blocked or avoided by clone) (must have sword) -Sanin Rank
and Up

-Perfected Chidori Nashika (500 Chakra) 600 damage (can't be blocked or avoided by clone) (can't inturpt) (must have sword) -L.Sanin Rank and up


SEALING JUTSUS

-5 Pronged Seal (300 Chakra) Cannot use Bujin Powers untill you unseal this Seal (can't Intrupt) (Can't Avoid)

-5 UnPronged Seal (400 Charka) you can only use this if 5 Pronged Seal was used negate the 5 Pronged Seal Affect (Can't Avoid) (can't Intrupt)

-Evil Sealing Method (300 Chakra) For the Rest of the Battle Your Opponet cannot use his/Her Cursed Seal (can't inturpt)

-Skill Sealing Technique: Illusionary Dragon Nine Consuming Seal (200 Chakra) Extract the Bijuu (Tailed Demon) of an opponent. Opponent must be dead in order to perform technqiue. (can't inturpt)

-Sealing Technique: Bujin Sealing (200 Chakra) Seals Bujin inside another Person can only be Used after the nine Consuming Seal (can't inturpt)


Earth Element Ninjutsu


-Earth Release: Inner Decapitation Technique (50 chakra) Capture Opponent, can't be interrupted. Can't be blocked.

-Earth Element; Moving Land River; Doton, Doryuu Taiga (50 Chakra) Interrupt Opponent to cast Technique.

-Flower Shuriken (Hana Shuriken) (50 Chakra) Multi-Hit, 100 Life damage

-Earth Release: Rock Lodging Destruction (100 chakra) Double the Damage of "Earth Release: Split Earth Turn around Palm" for 4 turns.

-Earth Release: Split Earth Turn around Palm (50 Chakra for each rock) 50 damage each rock. Max: 4 rocks.

-Earth Release: Earth Mausoleum Dumpling (100 Chakra) Multi-hit, 150 Life damage, Can't be Blocked, or Avoided.

-Earth Release; Earth Wall Land Flip (50 Chakra) blocks all Taijutsu & Firing Weapon on your opponents last & Next post.

-Flower Ninja Arts; Chaotic Fire Drift (200 Chakra) Multi-Hit 200 Life damage. Can't interrupt.

-Flower Ninja Arts; A Hundred Blooming Flowers (150 chakra) Multi-Hit 150 Life Damage, Interrupt Opponent to cast Technique while damage opponent. Doesn't work on fire Jutsus.

-Earth Release; Mud Missile(200 chakra) 200 life-damage multi-hit.

-Earth Release; Earth Rising Wall; Doton Doryuuheki (100 Chakra) Block any Taijutsu and Ninjutsu on your opponents last turn. Can't block Unavoidable Jutsus or Interruptions.

-Earth Barrier Clay Prison (200 Chakra) Multi-hit, Capture Opponent(s). Absorb 200 chakra.

-Earth Release; Swamp of the Underworld (200 Chakra) Multi-hit, Stop opponents for 2 turns.

-Flower Ninja Arts; Flurry of a Hundred Flowers (250 Chakra) Multi-Hit 300 life damage, Can't avoid by using clone. Can't block.

-Earth Release; Earth Grip Skill (150 Chakra; 250 Chakra to make it Multi-hit) Capture the opponent, can't block, Interrupt. Can't be ESCAPED from by clones.

-Earth Release; Spike Burst (265 Chakra) 300 Life Damage, can't block, Interrupt. If successful the opponent can't attack on his next turn.



Water Element Ninjutsu

-Water Prison Skill (100 Chakra) capture enemy and stops post from one enemy.

-Whip of Water (80 Chakra, 20 chakra per turn to keep the whip alive) 120 Life -Damage, can't Interrupt. If a Raiton Jutsu is used with this the Damage is increased by +50 = 170 total life Damage. Keep the whip alive and the Extra damage will stay each time the whip is used.

-Water Release · Water Fang Skill (60 Chakra, 120 Chakra to make Multi-hit) 120 Life damage, can't block. If a Raiton Jutsu is used with this the damage is increased by +30 = 150 Total Life Damage.

-Water Element; Water Barrier Wall (100 Chakra) Block any Ninjutsu from your opponent's last turn, all Fire Jutsus from your opponents next post are blocked, can't block lightning Jutsus and Interruptions.

-Water Release: Exploding Water Shockwave (100 Chakra) 100 damage, interrupt opponent.

-Water Release: Great Waterfall Technique (100 Chakra) 200 life damage, can't block/interrupt.

-Water Release: Water Fang Bullet (150 Chakra) 300 life damage, can't block/avoid.

-Water Release: Water Shark Missile Technique (200 Chakra) 400 life damage, can't interrupt/block.

-Tornado of Water (200 Chakra) block all techniques & Throwing Items from your opponents last turn, 100 life damage; Multi-hit.

Water Release: Five Eating Sharks (150 Chakra) 300 life damage, can't block/interrupt.

-Water Release · Grand Waterfall Skill (250 Chakra) 500 life damage, can't block, or avoid.


Lighting Element Ninjutsu

-Wings of Steel (100 Chakra) Stops opponent for 1 turn.

-Thunder Fang (100 Chakra) 200 Life Damage. Can't be avoided.

-Lightning Release · Lightning Blast (30 Chakra) 30 life damage interrupt opponent.

-Lightning Release · Flash Bolt Skill (60 Chakra) 90 Life Damage, Multi-hit, can't avoid.

-Lighting ball (125 Chakra) 100 damage Hold opponent for 1 post. Can't Block.

-Shield of Lightning (125 Chakra) Blocks any Ninjutsu from last turn. If the skill that was blocked was an Earth skill, the opponent take 100 Life Damage.

-Lightning Release · Binding Chains of Lightning (100 Chakra) 140 Life Damage, can't block. Capture Opponent one Post.

-Lightning Release · Jolt Clamp (120 Chakra) 120 life damage, hold opponent for one post, can't block. Opponent can't use Ninjutsu that involve Hand Signs while held.

-Lightning Release · Thunder Ball (160 Chakra) 200 life damage, can't avoid or interrupt.

-Lightning Armor (150 Chakra) Blocks all techniques from opponents last turn. If used against Taijutsu, the opponent takes 100 Life Damage.

-Thunderbolt Strike (250 Chakra) Multi-hit 400 Life Damage.

-Lightning Dragon Tornado (200 Chakra) Multi-hit 300 Life Damage. Holds opponent for 1 post. Can't be avoided or blocked. Twice per battle.

-Lightning Clone (75 Chakra) ESP, if Taijutsu is used on this clone the attacker receives 100 life damage.


Wind Element Ninjutsu

-Futon: Renkuudan(150 Chakra) 300 life damage

-Levitation Technique (40 Chakra Each Turn) Avoid from Taijutsu & Throwing Items.


-Futon: Daitoppa (Wind Release: Great Breakthrough) (300 Chakra) Multi-Hit, 200 Life-Damage, Interrupt an opponents technique.

-Wind Release • Aura of the Winds (80 Chakra) Blocks all Throwing Items, except Shadow Shuriken and larger items than Kunai. Exploding Tags are also blocked here.

-Kaze no Yaiba (Blade of Wind) (100 Chakra) Multi-hit, 200 Life-Damage

-Wind Release • Barrage of Tornadoes (200 Chakra; 300 Chakra to make it Multi-hit) 270 Life damage, can't block or avoid by clones.



Ice Element Ninjutsu

-Ice Element; Ice Prison Technique (150 Chakra) capture enemy, stop three posts, unless a fire jutsu is activated, then prison does not hold any posts.

-Ice Element; Ice Wall Technique (100 Chakra) Block any Ninjutsu or Taijutsu from your opponents next post, can't block fire jutsu and Interruptions.

-Ice Release: One-Horned White Whale (100 Chakra) 200 damage, Cant block.

-Ice Release: Swallow Snow Storm (100 Chakra) 100 damage, Multi-hit.

-Ice Release: Snow Storm Swallows (125 Chakra) 150 Multi-hit, can't avoid. If a Fire Jutsu is used against this the Jutsu is Negated.

-Ice Release: Black Dragon Outburst Snowstorm (150 Chakra) 300 damage, Cant block or interrupt.

-Ice Release: Twin Black Dragons Outburst Snowstorm (250 Chakra) 200 life damage. (Multi-hit) Unavoidable; Can only be used if your last attack was ''Ice Release: Black Dragon Outburst Snowstorm'' 3 Times per battle.

-Ice Release: Piercing Dragon Fierce Tiger (150 Chakra) 300 damage; Cant block or avoid. Your next water jutsu is treated as an ice jutsu and does 100 more damage.

-Ice Release: Wolf Fang Avalanche Technique (150 Chakra) 250 damage (Multi-hit) cant interrupt or block unless its by a fire or lighting jutsu.


Fire Element Ninjutsu

-Fire Element; Grand Fireball (150 Chakra) 300 Life damage

-Fire Element; Phoenix Fire (50 Chakra) 100 Life damage multi hit

-Fire Release; Mythical Fire Flower Technique (50 Chakra for every Shuriken Added) 50 life damage for each shuriken added to the attack. Max. of 4(200 life damage)

-Fire Release; Great Fireball Technique (100 Chakra) 200 life damage, can't be blocked/Interrupted.

-Fire Release; Fire Shield (125 Chakra) Blocks any Ninjutsu and taijutsu from your opponents last turn, if blocks a taijutsu opponent takes 100 damage. Does not block Water Jutsu.

-Fire Release; Mythical Phoenix Fire Skill (150 Chakra) 250 damage, deals extra damage for any thrown weapons you want to add (can not be exploding tags) can’t add more than 4 thrown weapons. Multi hit, can’t avoid, can’t interrupt for the exception of a wind jutsu, any thrown items used will still hit if the wind jutsu was used to stop this attack.

-Fire Release; Flame Hammer (175 Chakra) Interrupt opponents taijutsu, 150 damage. Can’t avoid with clones.

-Fire Release; Hellfire Whirlwind Skill (150 Chakra) 100 damage, User is protected from taijutsu for 3 turns. Can’t interrupt. Water and wind jutsu stop the effect of this attack.

-Fire Release; Fire Prison (175 Chakra, 250 Chakra to hold for two turns) Capture Multi opponents, All fire Jutsus used when this jutsu is in effect deal 100 more damage and can not be blocked. Water Jutsu can't be used while this in effect. Can’t interrupt.

-Fire Release • Fire Burst (100 chakra, 150 chakra to make multi hit) 250 damage, interrupt opponent.

-Fire Element; Fire Dragon Flame Blast (100 Charka) 200 Life damage, can't be blocked by anything that isn't Water.

-Fire Release: Fire Dragon Flame Missile (200 chakra) 200 life damage, can't be blocked/avoided

-Fire Release; Fire Salamander (125 chakra) Salamander has 50 life, deals 75 damage every turn it is kept alive. Can't interrupt.

-Fire Release; Fire Dragon Napalm (300 chakra) Interrupt opponents attack that can't be interrupted, 250 damage. Once per battle.
(doesn't interrupt attacks that have the text 'unavoidable'

-Fire Release; Pillar of Fire Skill (175 chakra) 125 damage, capture opponent for one turn. Opponent gets dealt 50 damage for r6 turns after being held, Can’t block, if avoided opponent still takes 50 damage.

-Fire Release; Flaming Crawling Seal (100 Chakra) All of your opponents skills cost 75 more chakra for 4 turns, can’t avoid or block.

-Fire Release; Fire Clone Skill (50 Chakra) ESP, Taijutsu under 50 damage has no effect on you for 2 turns.

-Fire Release; Explosive Fire Clone (75 Chakra) ESP, opponent is dealt 75 damage, taijutsu has no effect for one turn.

-Fire Release; Fire Spiral Wave (50 Chakra, 75 Chakra to make can't interrupt.)125 damage, multi hit.

-Fire Release; Mist Waltz Skill (100 Chakra) everyone on the field is dealt 75 damage for 3 turns, Can’t block or avoid.

-Fire Release: Ash Product Burning (200 Chakra) Deals 50 life damage for the next 4 turns. Can't be Blocked/Interrupted/Avoided. Can only be stopped/blocked by a Water Jutsu or a Water Shield.

-Fire Release • Flame Burst Sphere (50 Chakra + XX Chakra) Deals 50 damage, deals 50 more damage for every 50 more chakra put into the jutsu, can't deal more than 500 damage this way.Can't avoid or block.

-Fire Release • Melting Rain Skill (100 Chakra + 75 Chakra to make multi hit, 25 self damage) 125 damage, can’t avoid, interrupt, or block. Once per battle. Water shield may be used to reduce damage by 50.

-Fire Release • Seven Heavens (200 Chakra) Break opponents shield, deals 150 damage, Multi hit. Can't interrupt, once per battle.


Ranked Ninjutsu

Water Release: Syrup Capture Field (100 chakra) holds the opponent for one post (can't interrupt)

Shadow Shuriken Clone Skill (Shuriken Kage Bunshin no Jutsu) (125 Chakra) 200 life Damage Multi Hit (Requires Shadow Clones)(250 life damage if they have shadow shuriken)


Chakra Absorption (50 Charka) absorb the 100 opponent's chakra

Supreme Absolute Defense Shield of Shukaku (100 Charka) Blocks any Ninjutsu and Taijutsu on your opponents last turn. ~Doesn't block Interruptions and unavoidable Jutsus~

Daisan no Me (Third Eye) (200 Chakra) You May Chose to block 1 of any attack even unavoidable. Once you block 1 attack with this skill, you cannot use it again.

Needle Rain (100 chakra) 200 life-damage multi-hit

C-rank Ninjutsu (Chunnin)


Hiding Camouflage Technique (300 Chakra) Reduce all damage to 0 for the next 2 turns, and the user can not be captured. During this time you may not attack your foe in any way. You may only prepare for an attack, heal yourself, ETC. You can not use this to avoid an attack, this must be used prior. Once per battle. (Cant interrupt)

*Byakugan and Sharingan users automatically see through this with any level of their Sharingan/Byakugan


Kanashibari no Jutsu; Temporary Paralysis Technique (100 Chakra) Multi-hit, stops all opponents for one post


Sen'eijashu; Hidden Shadow Snake Hand (100 Chakra) 200 Life Damage

Hi no Hagane (Wings of Steel) (100 Chakra) 250 Life-Damage.


*beep*umikuchi Hari (Hidden Mouth Needles) (50 Chakra) 75 Life-Damage, Cannot interrupt.


Shadow clones (100 Chakra) all Taijutsu and Ninjutsu gains 50 damage till the user takes 200 damage or a multi-hit is played.

Telescope Technique (150 chakra) avoid any skill including genjutsu but not unavoidable can be used 3 times per battle

B-Rank Ninjutsu (Jounin)

Sen'eitajashu; Hidden Shadow Many Snakes Hand (200 Chakra) 300 Life damage, multi hit


Leech All Creation; Attack Prevention Technique (100 Chakra) Avoids one move from the users last post.

Last Absolute Offense; Spear of Shukaku (250 Chakra) 500 life damage, Can’t be blocked interrupted, or avoided by clone. Once per battle

Chakra Transfer(XXX Chakra) Allows you to transfer 50-400 chakra to someone of your choice.

Dokugiri (Poison Mist) (100 Chakra) 50 Life-Damage, Cannot avoid. 25 Life-Damage for the next 4 turns.

Bunshin Daibakuha (Great Clone Explosion) (150 Chakra) 250 Life-Damage, Cannot avoid-Requires Shadow clones-

Summoning: Rashomon (300 Chakra) Block/avoid any attack from your opponents last turn, even unavoidable attacks. (Can only be used once per battle)

Wood Release: Four Pillars House Technique (400 Chakra) traps the opponent for 4 turns, at this time you may only use genjutsu to harm your opponent (this technique may only be interrupted)

Tajuu Kage Bushin No jutsu (300 Chakra) All Taijutsu and Ninjutsu gains 100 life damage till the user takes 400 damage or a multi-hit is played.

Barrier Encampment Method(100 Chakra + 4 exploding tags)400 life-damage and blocks all taijutsu from your opponents last post, Can only be used when Player Jumped

Shikon no Jutsu(700 Chakra) after a person dies, you may activate this jutsu and you can use that person as a summon until they get out of hell. As a summon they can fight for you, but they only have 1000 health. And you take 700 life-damage if your summon dies.

A-Rank Ninjutsu (Sannin Rank):

Sanjû Rashômon; Triple Rashomon (400 Chakra) Block/avoid all attacks from your opponents last turn, even unavoidable attacks. Once per battle.

Double Snake Assassination (400 Chakra) 700 life damage, unavoidable, does 500 self damage to the user. Can only be used once per battle.

S-rank Ninjutsu (Forbidden Techniques)

Summoning: Impure World Resurrection: when you kill an opponent you may post his kill in order to revive an ally instead of gain ryo.

Edo Fûmetsu; Impure World Destruction (300 Chakra) 400 Life Damage; stops opponent for one post, may only be interrupted. ~You can not block or avoid this, only interrupt

Advance Clone Jutsu (XXX) (X) Clones with 3/4's of your normal life and Chakra (Can't inturpt) (cost 200 Chakra for 1 clone)


Orochimaru should have this and all of bottom

Gedo Mark: Seal (Self-Damage 800) Seals opponents bloodline Abilities until Gedo Mark: Release is used on it and deals 100 damage per turn on opponent for the rest of the battle. CUA -Once Per Battle-

Good Guy Event chars should have this

Gedo Mark: Release (500 chakra) Unseals Gedo Mark: Seal and Gedo Mark: Confusion Can't Interrupt -Once Per Battle-

We should have this! (Hard to explain)

Cost: 10000 ryo

Gedo Mark: Confusion (Self-Damage 500) Captures one Opponent for the rest of the battle. Opponent Cannot attack or be attacked for the rest of the battle. You can now use the host's bloodline, trait, skills, weapons, and summons CUA -once per battle-


Free Forum Hosting by Forumer.comTM!