Cost: 750 Ryo + Chunnin rank
Water Prison Skill (100 Chakra) capture enemy and stops post from one enemy.
Cost: 800 Ryo
Whip of Water (80 Chakra, 20 chakra per turn to keep the whip alive) 120 Life Damage, can't Interrupt. If a Raiton Jutsu is used with this the Damage is increased by +50 = 170 total life Damage. Keep the whip alive and the Extra damage will stay each time the whip is used.
Cost: 1000 Ryo
Water Release · Water Fang Skill (60 Chakra, 120 Chakra to make Multi-hit) 120 Life damage, can't block. If a Raiton Jutsu is used with this the damage is increased by +30 = 150 Total Life Damage.
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Jounin Skills:
Cost: 500 Ryo + Jounin Rank
Water Element; Water Barrier Wall (100 Chakra) Block any Ninjutsu from your opponent's last turn, all Fire Jutsus from your opponents next post are blocked, can't block lightning Jutsus and Interruptions.
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Cost: 1000ryo + Jounin Rank
Water Release: Exploding Water Shockwave (100 Chakra) 100 damage, interrupt opponent.
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Cost: 1500ryo + Jounin Rank
Water Release: Great Waterfall Technique (100 Chakra) 200 life damage, can't block/interrupt.
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Cost: 1500ryo + Jounin Rank
Water Release: Water Fang Bullet (150 Chakra) 300 life damage, can't block/avoid.
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Cost: 2000ryo + Jounin Rank
Water Release: Water Shark Missile Technique (200 Chakra) 400 life damage, can't interrupt/block.
Cost: 1200 Ryo
Tornado of Water (200 Chakra) block all techniques & Throwing Items from your opponents last turn, 100 life damage; Multi-hit.
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Sannin Skills:
Cost: 1500 Ryo + Sannin Rank
Water Release: Five Eating Sharks (150 Chakra) 300 life damage, can't block/interrupt.
Cost: 1500 Ryo
Water Release · Grand Waterfall Skill (250 Chakra) 500 life damage, can't block, or avoid. If a raiton Jutsu is used with this the life damage is increased by +50 = 550 Life damage total.