Yondaime
Special Jounin
Life: 1175
Chakra: 1,100
MP:0
Bloodpoints:0
Runes:0
Runes
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Ninjutsu - +
Genjutsu - +
Taijutsu - + 5 = 50 damage to all taijutsu
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Masteries
Genius: User gains the ability to avoid 1 skill every 4 posts. Not including unavoidable techniques, Confusing techniques, or can't avoid techniques.
Clear Mind: Avoid one skill that confuses you. The skill cant be unavoidable and the skill must specifically say confuse in the text. Once every 4 turns this may be used
One-Handed Jutsus: User can throw items while summoning a Jutsu to attack at the same time. If the User gets interrupted, the Opponent still takes the damage from the Items that were thrown. This can only be used with Ninjutsu and Genjutsu!, also while using a item.
Second Wind: Upon reaching 0 health, user regains 1Hp, but only once per battle.
Sharp Sight: The user gets the ability to throw 2 or more weapons at once, making a Single hit item, a multi-hit item
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Equipment
Illusionist's Outfit
+200 life +200 chakra
All Genjutsu costs 50 chakra less
Exotic Trap: By paying +200 chakra, you can make a genjutsu unavoidable. Can only be used on your first turn of a PJ or DM * Once per battle*
Crimson eyes: Genjutsu that cannot be released by ''Release Jutsu'' now can. Also, ''Release Jutsu'' can now release genjutsu 200 or less
Genjutsu Master:Your gen now works on self-puppets
Kage1s Awesome Pancake Surpise: Heals 250 life and 250 chakra (2 uses) or user gains 50 life and 50 chakra to there stats (If 2nd effect used, this disappears from your stats)
Plated Gloves:+ 50 life damage to all taijutsu
Plated Boots:+50 life damage to all taijutsu
Arm Guards:+25 life
Leg Guards :+25 life
Face Mask:+25 life/Chakra
Item Pouch Master level (These require no chakra)
20-Throw Kunai Knife (50 damage)
20-Throw Shuriken (50 damage)
20-Throw Needle (75 damage)
10-Throw Exploding Tag (100 damage)
10-Smoke Bomb (esp)
3-Summong Scrolls
Taijutsu
-Iron Fist Style (25 chakra) 50 damage
-Leaf Spinning Wind (25 chakra) 50 damage
--Match Punch (50 chakra) 100 damage
--Match Kick (50 chakra) 125 damage
---Lotus (75 chakra) 150 damage
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Inflict Pain (XXX Health) Pay the amount of Life to disable a Genjutsu lower than 200 chakra or less. (Cant be interrupted)
Phantom Waltz (200 chakra) Avoid one attack from opponent's last post, even Unavoidable (Including Genjutsu and UA Genjutsu) Once per battle.
Genjutsu
-Clone skill (25 chakra) (esp)
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Tree Binding Death (125 Chakra) Stops opponent for 2 turns. If successful, you can only attack the opponent with weapons and genjutsu during this time. Weapons will do 2 times the damage during this time as well.
Demonic Illusion: Descending Hell Technique (250 Chakra) Make opponent escape from battle. Can only be avoided by Self-Pain and Mastery over Mind.
Release Jutsu (XXX Chakra) Pay the amount of Chakra to disable a Genjutsu of 100 chakra or less. (can't be interrupted)
Mist Servent (100 Chakra) Confuse Opponent for 1 Post. All Weapons cannot be avoided 3 Rounds. Twice per Battle
Ninjutsu
-Substitution skill (25 chakra) (esp)
--Fire Element: Phoenix Flower (requires 3 kunai) (50 chakra) 100 damage
--Fire Element: Fire Dragon Missle (100 chakra) 100 damage, Multi-hit
---Fire Element: Grand Fireball (100 chakra) 200 damage
---Body Freeze skill (100 chakra) Stop multi-opponent for one post
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-Lightning Release · Lightning Blast (30 Chakra) 30 life damage interrupt opponent.
-Daisan no Me (Third Eye) (200 Chakra) You May Chose to block 1 of any attack even unavoidable. (once per battle)
-Supreme Absolute Defense Shield of Shukaku (100 Charka) Blocks any Ninjutsu and Taijutsu on your opponents last turn. ~Doesnt block Interruptions and unavoidable Jutsus~
-Shinranbanshô (200 Chakra) Reduce all Damage by 100, but must take at least 75 Damage. Enables all other Dôka techniques. Lasts 2 Rounds. At the End of 2 Rounds, user may pay 80 Chakra per Turn to keep active.
-Blooming Flowers (135 Chakra) Multi-hit 200 Life Damage. Cannot avoid or interrupt Combo: Five Senses Confusing Disorder, Gain 60 Life Damage and becomes uninterruptable
-Five Senses Confusing Disorder (150 Chakra) Confuse all Opponents for 1 Post. (Cannot interrupt, block or avoid by ESC)
-Earth Release: Inner Decapitation Technique (50 chakra) Capture Opponent, can't be interrupted. Cant be blocked.
-Earth Element; Moving Land River; Doton, Doryuu Taiga (50 Chakra) Interrupt Opponent to cast Technique.
-Levitation Technique (40 Chakra Each Turn) Avoid from Taijutsu & Throwing Items.
-Flower Shuriken (Hana Shuriken) (50 Chakra) Multi-Hit, 100 Life damage
-Reverse Fish Scales Formation (200 Chakra) 200 Life Damage. Negate any Sand Gourd Attack. Twice per Battle.
-Wild Lions Mine Teachnique (400 Chakra) Mult-hit 500 damage Unavoidable, if used on a summon or clones this becomes CUA to the clones and summon that cannot be reduced -once per battle-
Rules
1. you may increase the damage to the Clones/Summon but not the user
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Kekkai Genkai: Teh White Flash
~Seal of The Village(Passive)Gain 400 Chakra Cant Stop/Negate from Happining. Once per battle.
~Speed of Lightning:: Passive :: All Skills for the rest of the battle cost 50 less chakra.Affects Passives. Cant Stop/Negate. Once per battle.
Genin Skills
-I moved out the way of your skill and attacked(100 Chakra) Multi-hit 75 Chakra Damage 0 Life Damage. Avoids 1 skill from your opponent's last post. Does not count as clone technique. Cant Block
-White Flash(100Chakra)Interupt All Skills targeted At You. 0 Life Damage. 50 Chakra Absorb Multi Hit.
-Lightning Reflexes(50Chakra)Users Next Skills gains Text (Cant Interrupt) Cant interrupt. Twice per battle.
-Reinforcement --75Chakra-xStaticx- All Damage Done to User is Decreased by 50 Life Damage. Cant interrupt
Chunin Skills.
-Flash(200Chakra)Multi Stop All Opponets For 1 Post. Cant Interrupt 100Life Damage. Can only be avoided by 300infict pain Damage nothing else. Twice per Battle.(Genjutsu) Completely unaffected by modifiers
-Speed of a God(100Chakra)For 2 Turns Users Skills Gain Multi Hit Status. Cant interrupt. Once per battle.
-Demonic Strength(75Chakra)User Attacks Gain 100 Life Damage. Cant interrupt Once per battle. 50 Chakra Cost every 2 turns.
Jounin Skills
-God of Flash(225Chakra)Multi Hit 450 Unavoidable Damage Genjutsu. Once per battle.
-The Shield(300Chakra)Avoid all skills from your opponents last post, Unavoidables including genjutsu/UA Genjutsu. Reflect all skills your opponent used last post back towards your opponent. Once per battle. ~Does not Reflect Customs, Bloodlines Attacks but still Avoids.
-Will To Fight(125Chakra)User Gains 275 Health. Cant interrupt Once per Battle.
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Yellow Flash Trait
*Requires Seal Placement to be in effect.
*Yellow flash avoids all genjutsu in the post even if the genjutsu says can only be avoided by inflict pain
*if you use homing attack and teleport in the same post the use flying thunder god the next it gains completly unavoidable -this can only be used once and the damage cannot be reduced*
*when owning this trait you may not own a second lifetime*
*you may not have a curse seal or a bujin when owning this*
-The 4th Hokage (passive) all toads cost 100 chakra less to summon and all resengans do 100 extra damage *activates at the beginning of battle this does not take up passive space*
-Yellow Flash(200 chakra)avoids from one skill in your opponents last post. Even unavoidable and genjutsu. Twice per battle.
-Cursed Strength(0 chakra) If your opponent has their first demon form, or Cursed seal form active this will absorb 100 health and 100 chakra from the opponent. If they have their second demon form or second Cursed Seal Form active this will absorb 200 health and 200 chakra from the opponents. These amounts can not be increased in any way. This skill can not be stopped,avoided, blocked, or interrupted.
-Teleport (0 chakra) esp while doing 100 damage and esp all genjutsu 50 chakra or less
-Legends Furry(100 chakra)300 life-damage. Multi-hit.
-Legends Legacy(100 chakra)Upon dying you may use this skill immediately after dying. This will allow all allies in battle to gain 300 health and 300 chakra. Must be a Sanin to use. Cant interrupt. Can not be used when reviving.
-Seal Placement(50 chakra + 1 kunai knife) -passive- Activates certain Flying Thunder God techniques. Must select one opponent when used. This person must be the target for your skills requiring the seal placement. May have a seal on multiple people. This skill must be used each time your targeting someone new.
-*Homing Attack(100 chakra)-passive-Next skill you use will gain the text cant avoid. 3 times per battle.
-*Transport(200 chakra)Stops opponent one post. Cant block,avoid, or interrupt. Once per person targeted with seal placement.
-*Kohonas 100 Blooming Flowers (600 chakra) mult-hit 800 damage unavoidable -twice per battle-
~*Flying thunder God (450 chakra) mult-hit 600 damage cant block or interupt -three times per battle- unaffected by modifires
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Lifetimes-
Illusionist (Lifetime#1)
Users of this Lifetime deal 50 Less damage with all Taijutsu, but all Genjutsu cost 50 less Chakra
[b]Illusionary Mist (50 Chakra) Stop all opponents 1 post.
Advanced Illuisons (100 Chakra, Passive) All Genjutsu cannot be reversed for the remainder of the battle
Mentality Effect (150 Chakra) Opponent can't use Genjutsu for 2 rounds. Can only be avoided by paying 200 Life through Inflict Pain. Twice per battle.
Great Illusionary Mirror (150 Chakra) Negates all Genjustu directed at this user (Multi-hits included) and reflects them back to the opponent(s) who used it/them. Includes unavoidable Genjutsu *Once per battle*
Illusionary Master Arts: False Tsukiyomi (200 Chakra) 200 Life Damage. Stop opponent one post. Unavoidable, Once per battle. Can only be avoided if opponent pays 400 Life through Pain Release.
Shadowmeld (250 Chakra) Avoids all skills from opponent's last post, including unavoidable and genjutsu. Twice per battle.
Lifetime#2:SwordMaster
~Genin Level
Swing Sword (no Chakra needed) 200 damage
Slice (50 Chakra) 100 damage Cant avoid by clone
~Chuunin Level
Shread (150 Chakra) 300 damage
Slice n Dice (200 Chakra) 300 damage Cant block
Swordsmen Spirit (200 Chakra) Blocks one unavoidable (excluding Genjutsu) -once per battle- Cant inturpt
~Jounin Level
Channled Slice (150 Chakra) 300 damage Unavoidable- once per battle-
Vertical Slice (100 Chakra) 200 damage Cannot avoid
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Bak Mei: (White Eyebrows)
--Straight Punch (0 Chakra) 20 Life Damage. Unaffected by modifiers.
--Tou; Spit (50 Chakra) 100 Life Damage, uninterruptable.
--Fou; Float (100 Chakra) Avoid an Unavoidable taijutsu, once per battle. Cannot use in Close Encounter.
--Fa; Neutralize (100 Chakra) Escape from any avoidable genjutsu. Three times per battle.
--Pounce (200 Chakra) 350 Life Damage, cannot be interrupted or avoided.
--Close Encounter (50 Chakra) Unavoidable, Both you and your opponent can only perform Taijutsu for the next 3 rounds. Twice per battle, cannot be used within 5 rounds of itself. Enables some Bak Mei skills while this is in effect. Instant Ninjutsu (Technique that requires no handsigns) or Taijutsu is aviable to use to block the Taijutsu used against the opponent. Be warned.
-*Chum; Sink (150 Chakra) Opponents Taijutsu while in the Close Encounter are reduced by 50 life damage.
-*Biu; Thrust (150 Chakra) 100 Life Damage, Interrupt both opponents interruptable taijutsu in a post.
-*Tun; Swallow (300 Chakra) 450 Life Damage, Unavoidable.
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Ideal Weapon/Sword
G3NiUS Static~Allows User a 2nd Lifetime while owning a Yellow Flash Trait, but Loses the Ability to have a Curse Seal + Biju permanently even when Trait is Sold.
Genin Skills
-Flash Flurry(125Chakra)Blocks an Opponets Attack, while dealing 100Chakra Damage Cant Block.
-Training of 1,000years(125Chakra)Users attacks Deal +50 Damage while decreasing Chakra Costs by 50. cant interrupt. Once per Battle.
-Built in Shield -50Chakra- All Attacks done to user is decresed by 100 Damage. Cant interrupt. 50 Chakra every two turns. Considered Static Unnaffacted by Chakra Reducers.
Chunin Skills
-Hidden Vaccum Slice(150Chakra)Multi-hit 300 Life Damage Cant Avoid/Block. All Thowing items directed at user of this skill are reversed back and gain the text Cant Avoid. Twice Per Battle.
-Heavenly Deflection(150chakra)Block/Avoids All Taijutsu/Ninjutsu directed at user Cant interrupt. Three times per battle. Taijutsu that was blocked the user of the taijutsu skill take 50 Damage.(Must Take Damage)
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Chakra Manipulation:Earth
-all water skills do 50 more damage to you
-all lightning skills do 50 damage less to you
-all Earth skills do 50 extra damage
Rock Flip over (75 Chakra) Blocks all firing weapons
Expert Land Sheild (100 Chakra) Blocks all Ninjutsu and Firing weapons
Wood Element; Tree truck Sheild (150 Chakra) Blocks all Taijutsu even unavoidables -once per battle-
Wood Element; Tree Truck attack (200 Charka) Mult-hit 300 damage Can't avoid avoids all Taijutsu while damaging
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Chakra Manipulation:Water
*all Water Skills do 50 extra damage
*All Lightning skills do 50 extra damage to you
*all Earth skills do 50 damage less to you
Standing on Water Mastery (Passive) you no longer have to pay Chakra to stand on water for the rest of the battle
Mouth Water Fountain (200 Chakra) Makes the landscape a lake all ninjas in battle must pay 50 Chakra to stand on water if they don't they lose 100 life and can only use one attack per post Can't inturpt -once per battle-
Water Ice Crystals (200 Chakra) Mult-hit 300 damage Can't avoid by clone
Water Wall (100 Chakra) Blocks all Firing weapons and Taijutsu 100 Chakra or less
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