Zabimaru
Requirments
2000 ryo, half to me + My permission
QTY : 2
Genin
-Call Out Zambimaru!(100 chakra) ~passive) Allows the use of Zambimaru skills. All tai jutsu/Sword skills(excluding Zabimaru) do 100 more dmg for the rest of the battle
-Howl!(100 chakra) Next attack does 200 more damage (cannot interrupt) *Twice per battle*
-Cobra Dance ( 100 chakra) Multi-hit, 200 damage, cannot avoid by clone
Chunin
-- Hoero! Zabimaru first joint (250 Chakra) Multi-Hit, 400 dmg, Cannot Block/ Avoid (can only use 3 times in battle)
--Zabimaru second joint(100 chakra) Block all attacks from opponents last post (can't interrupt)
--Zabimaru third joint (50 chakra) 100 life damage interrupts opponents attack
Jounin
---Sacrifices of Zabimaru (250 chakra) 500 dmg (If avoided opponent loses 50/50 each post for rest of the battle) User can not use the sword for rest of the battle (unavoidable)
Just a thought....
Approve..Guy Sword Whyz? T.T
| QUOTE (Kira @ August 18, 2007 12:11 am) |
| QUOTE (Hinamori @ August 18, 2007 08:00 am) | | Cuz Hinamori's sucks? |
Her Sword is Awshume.  |

But Renji's is awshumer...